
I was assigned to model a gun room scene and implement the Cases that I modeled in a previous assignment. But since there was a budget on time for the assignment. I was instructed to gather gun models that the game has specified, although I wasn’t provided the gun models I made sure to gather

For this assignment I was instructed to create a 3D Model of a gold coin, with a relief text of “eCoin”. I had to render them in 4 different views. Luckily I have had done a coin assignment for school before in a class course called Advanced Textures. I had to draft my own relief

For this assignment I was instructed to create a crate/case for skins of my own design, in three different tiers. (Tiers 1-3) and with a main color scheme: Orange, Gray and Black for each of the tiers, and to have two angles for the render: Front and 3/4 View. I concepted the design of the

My second assignment was to create 3D Gems Assets of 4 types and render them. The types were Garnet, Lapis, Topaz and the last was Magic Stone. Garnet Lapis and Topaz all used the same model but different colors so it made the task easier. This was my reference. I analyzed the gems and tried

This was one of the first assignments/tasks within my Internship in Global Business Outsourcing (GBO), all of the tasks were for the client/company called Smilegate a massive game company in South Korea which is famous for creating the game Crossfire. I was instructed to create 3D Logos for the game Crossfire. With 3 variations of

Role Assigned: Environment Artist This was a game project that I was assigned to at the beginning of the Spring Semester 2025. I was assigned the role to be an Environment Artist. I knew that importance of the role, and how crucial it was to make sure that communication was clear. The entire team and

HDRI Credit: Rogland Sunset 16K by Greg Zaal (Poly Haven) This was a Final Project for Spring Semester 2025, for the class called Advanced Textures. The premise of the project was to use parts from files provided by the professor, to create a car from mad max (or at least from a post apocalyptic theme.)

This was a midterm project for the Spring Semester 2025, from a class called Game Environment Production. The project contained collecting references (either creating our own concepts or gathering existing concepts.) Then creating different modular props with a Low to High pipeline, then texturing it in Substance then bringing it into Unreal to bring the

This was a midterm project for the Spring Semester 2025, from a class called Advanced Textures. The concept was originally made from Greg Broadmore. It’s called the Righteous Bison from the world of Dr. Grordbort. This was also a piece that got accepted to the Academy of Art’s 2025 Spring Show. Applications Used: Autodesk Maya,

The Sword and Stone Model was a project that worked on in between two classes, completed over the Spring Semester in 2024. Applications used: Autodesk Maya, ZBrush, Substance Painter