Ray Gun – University Project

Poly Count: 16118 Tris

Additional Renders:

Texture Map:

Texture Maps in order: Base Color, Normal, Roughness, Metallic, Height, Ambient Occlusion, and Emissive.

Screen grab of the gun model in Autodesk Maya.

This was a midterm project for the Spring Semester 2025, from a class called Advanced Textures.

The concept was originally made by Greg Broadmore. It’s called the Righteous Bison from the world of Dr. Grordbort.

This was also a piece that got accepted to the Academy of Art’s 2025 Spring Show.

Applications Used:

Autodesk Maya, Substance Painter, Marmoset Toolbag 5

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