
This was a midterm project for the Spring Semester 2025, from a class called Game Environment Production.
The project contained collecting references (either creating our own concepts or gathering existing concepts.) Then creating different modular props with a Low to High pipeline, then texturing it in Substance then bringing it into Unreal to bring the scene together.
I used an existing concept and improvised upon it. The original creation was from Bart Koch, and I got inspiration while also improvising upon it.
Applications Used:
Autodesk Maya, Substance Painter, Photoshop, Unreal Engine 5







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