
JOSHUA ARORAJoshua Arora
BFA in Game Development. I build game-ready environments and hand-crafted props — from high-poly sculpts to optimized, trim-sheeted, engine-ready assets in Unreal Engine 5.
About the Artist
Creative and endlessly curious — I’m adaptive, collaborative, and passionate about digital art, game technology, and craft. My focus is environment and prop work: taking an idea from blockout to a fully realized, optimized asset ready to drop into an engine.
BFA in Game Development, Academy of Art University, San Francisco. Comfortable across the full pipeline — modeling, UV layout, sculpting, texturing, baking, and lighting a scene to show it off properly.
Core pipeline tools used daily, plus supporting software for specific tasks.
Featured Projects
Gun Room
Environment set — GBO internship assignment. Modular kit-bashed props and lighting pass.
Demon Mari (Mad Max Car)
Hard-surface vehicle prop, full low-to-high poly workflow with baked detail.
SciFi Corridor
Modular environment corridor — Spring 2025 midterm project.
Hydro Ray Gun
Hero prop with full PBR texture set, built for close-up presentation.
Sword and Stone
Prop study exploring silhouette read and material contrast.
Blood — Game Studio Project
Collaborative game project. Role: Environment Artist within a full production team.
Experience Log
Let’s Build Something.
Open to environment art, prop art, and game-dev opportunities. Reach out below or grab the full resume.