JOSHUA ARORA
Demon Mari (Mad Max Car)

HDRI Credit: Rogland Sunset 16K by Greg Zaal (Poly Haven)




This was a Final Project for the Spring Semester 2025, for the class called Advanced Textures.
Texture Maps in order: Base Color, Normal, Roughness, Metallic, Height, Ambient Occlusion.
Texture Maps in order: Base Color, Normal, Roughness, Metallic, Height, Ambient Occlusion, and Emissive.
The premise of the project was to use parts from files provided by the professor to create a car from Mad Max (or at least from a post-apocalyptic theme). I had inspirations from different concepts while improvising to make a car that was intended for speed. The car body, wheels, exhaust, flood lights, and nitro tanks were kit bashed while the rest was modeled by hand. It took a lot of retopology to get it correct, and eventually moved to texturing, then finally rendering in Marmoset, by using a shadow catcher and an HDRI.
Autodesk Maya, Substance Painter, Photoshop, Marmoset Toolbag 5
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