


HDRI Credit: Rogland Sunset 16K by Greg Zaal (Poly Haven)
This was a Final Project for Spring Semester 2025, for the class called Advanced Textures.
The premise of the project was to use parts from files provided by the professor, to create a car from mad max (or at least from a post apocalyptic theme.) I had inspirations from different concepts, while improvising to make a car that was intended for speed. The car body, wheels, exhaust, flood lights, and nitro tanks were kit bashed while the rest was modeled by hand. It took a lot of retopology to get it correct, and eventually moved to texturing, then finally rendering in Marmoset, by using a shadow catcher and an HDRI.
Applications Used:
Autodesk Maya, Substance Painter, Photoshop, Marmoset Toolbag 5

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