
I was assigned to model a gun room scene and implement the Cases that I modeled in a previous assignment. But since there was a budget on time for the assignment. I was instructed to gather gun models that the game has specified, although I wasn’t provided the gun models I made sure to gather…

For this assignment I was instructed to create a 3D Model of a gold coin, with a relief text of “eCoin”. I had to render them in 4 different views. Luckily I have had done a coin assignment for school before in a class course called Advanced Textures. I had to draft my own relief…

For this assignment I was instructed to create a crate/case for skins of my own design, in three different tiers. (Tiers 1-3) and with a main color scheme: Orange, Gray and Black for each of the tiers, and to have two angles for the render: Front and 3/4 View. I concepted the design of the…

My second assignment was to create 3D Gems Assets of 4 types and render them. The types were Garnet, Lapis, Topaz and the last was Magic Stone. Garnet Lapis and Topaz all used the same model but different colors so it made the task easier. This was my reference. I analyzed the gems and tried…

This was one of the first assignments/tasks within my Internship in Global Business Outsourcing (GBO), all of the tasks were for the client/company called Smilegate a massive game company in South Korea which is famous for creating the game Crossfire. I was instructed to create 3D Logos for the game Crossfire. With 3 variations of…

Role Assigned: Environment Artist This was a game project that I was assigned to at the beginning of the Spring Semester 2025. I was assigned the role of an Environment Artist. I knew the importance of the role and how crucial it was to make sure that communication was clear. The entire team and I…

High Poly Car Body – Polycount: 100,122 Tris Low Poly Car Body – Polycount: 63,716 Tris Misc. – Polycount: 190,084 Tris Low Poly Total – Polycount: 253,800 Tris HDRI Credit: Rogland Sunset 16K by Greg Zaal (Poly Haven) This was a Final Project for the Spring Semester 2025, for the class called Advanced Textures. Texture…

This was a midterm project for the Spring Semester 2025, from a class called Game Environment Production. The project contained collecting references (either creating our own concepts or gathering existing concepts.) Then creating different modular props with a Low to High pipeline, then texturing it in Substance then bringing it into Unreal to bring the…

Poly Count: 16118 Tris Additional Renders: Texture Map: Texture Maps in order: Base Color, Normal, Roughness, Metallic, Height, Ambient Occlusion, and Emissive. This was a midterm project for the Spring Semester 2025, from a class called Advanced Textures. The concept was originally made by Greg Broadmore. It’s called the Righteous Bison from the world of…

The Sword and Stone Model was a project worked on between two classes and completed over the Spring Semester in 2024, and was improved over the summer in 2026. High Poly – Polycount: 2,058,562 Tris Low Poly – Polycount: 9,937 Tris Sword and Stone Close-up Render: Sword Texture Maps: Texture Maps in Order: Base Color,…